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Book of Aberoth

Spells

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Spells are a sort of "subskill" that allow the player to learn perfect casting (not disappearing after use) with scrolls of a particular school, represented by the same color. Spells are similar to skills, but instead of numbered levels, there is a title given for each mastery level. To see which spells you are currently learning, say "spells".

In order to begin learning a spell, first give a glowing scroll of the desired school to Magerlin. All scrolls of the same school will glow at the same time, although glowing intervals seem random. Scrolls that are glowing give an additional 75% chance of perfect cast. When you use a scroll of the same school, you will begin learning that spell. Another similarity to regular skills is that in order to move on to the next level, you use scrolls for experience, although unlike the magic skill, the scroll does not have to be consumed to gain experience. You can gain experience for a spell approximately every 17 hours in real time.

When using the 'spells' command, a number displays how many spells you are able to advance, or gain experience in. A (+) indicates that a certain spell can be cast for experience, while a (-) indicates you must wait longer to train that spell. No more than two spells can be advanced at a time, although all spells may be available to train. New spells can be learned even if there are no advancements available, given that they are in your school of magic.

A different school can be focused by dropping another glowing scroll  of the desired school to Magerlin. Progress in the previous school will be "saved", but the perfect cast chance will only be present when that school is being learned.

Players are given a comprehension boost of +3 to spells in their current school of magic. For example, a necromancer would be able to use the scroll of drain life (level 12) with a magic level of only 9.

Rank Casts to Next Rank Perfect Cast Chance
Learning 2 2%
Familiar 5 5%
Beginner 10 10%
Novice 15 20%
Proficient 25 30%
Advanced 40 40%
Expert 67 50%
Master 134 60%
Grand Master ≈150 70%
Sorcerer ≈286 80%
Grand Sorcerer ≈400 85%
Warlock ??? 90%

SchoolsEdit

Spells allow the player to learn a whole school of scrolls at the same time, although each scroll gains experience separately.

School Tier 1 Tier 2 Tier 3 Tier 4
Divination Detectmetal Detectperson Farsight Revealinglight
Evocation Ember Embers Scroll of fireblast Shockwave
Enchantment Fatigue Confusion Scrolloffear1 Scroll of Charm
Necromancy Healing Scroll Drainlife
Scroll of Resurrection
Raiseskeleinv
Transmutation Teleport Itemrecall Scroll of begone Potencyinv
Conjuration Summonwolf Summonbat Poison Cloud Isg acidRain
Abjuration ScrollOfWaking Protectioninv Scroll-Of-Silence Magicshield
Illusion Blur Conc BlindingLight Chaosinv

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