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Realms - Inn

Players must use Tavelor's Inn to travel to and from common and arcane realms.

Realms are separate instances of the world of Aberoth. Each realm operates independently, and players have limited interaction with each other across different realms.

Known RealmsEdit

There are eight known realms, each associated with a different school of scrolls. Players have an increased chance of perfectly casting scrolls in the realm corresponding with the school they are training.

The eight realms are represented by the following colors, names, and schools of scrolls:

Orb Realm Color Realm Name Corresponding School
Orb red
Red Realm of Life Necromancy
Orb yellow
Yellow Realm of Creation Conjuration
Orb green
Green Realm of Thought Enchantment
Orb cyan
Cyan Realm of Protection Abjuration
Orb blue
Blue Realm of Deceit Illusion
Orb purple
Purple Realm of Change Transmutation
Orb black
Black Realm of Power Evocation
Orb white
White Realm of Knowledge Divination


All realms are nearly identical in appearance with complete synchronization of day-night and lunar cycles.


Common and Arcane RealmsEdit

There are two different types of realms: common and arcane.

Every new player starts in a common realm, which is that player's home realm. Common realms are represented by a circular indicator at the bottom right corner of the screen. The color of the indicator matches the color of the realm and its corresponding school of scrolls.

Arcane realms are a special type of realm accessed through Tavelor's Inn. All players from all common realms can access the same arcane realms and interact there. Arcane realms are represented by a triangular indicator at the bottom right corner of the screen. As with common realms, the color of the indicator matches the color of the realm and its corresponding school of scrolls.

Currently, the only arcane realms in existence are the arcane realm of power and the arcane realm of life.

Common and arcane realms are nearly identical in appearance with complete synchronization of day-night and lunar cycles.


Common Realm TravelEdit

OrbRoom

The Orb Room is used to travel to different realms.

Players can travel to different common realms by hitting specific realm orbs floating in the Orb Room located in the Black Bat Cave. The color and brightness of each realm orb corresponds with the color and brightness of its school of scrolls.

When players travel, they see a flash of color associated with the realm they are traveling to. The indicator at the bottom right corner of the screen changes to the color of the destination realm.

Members
Members who have a well-rested level of 10 percent or more can travel at any time, depleting all of their rest in the process. Any attempts to travel with less than 10 percent rest will result in momentary exhaustion similar to that of light sleep.

If a member has hit a non-glowing orb and used their rest to travel to a new realm, the destination realm will be set as the member's new home realm, and they see the following message:

Your home realm is now the common realm of <realm name>!

All Players
All players (members and non-members alike) can travel to other realms without using rest, but they can travel only to realms with orbs that are glowing. If the player has hit a glowing orb, their home realm doesn't change. They can return to their home realm at any time by touching the candle in the center of the Orb Room.


Arcane Realm TravelEdit

Travel to and from arcane realms is restricted to Aberoth members because Tavelor's Inn is the only access point.

Common Realms
Common realms can be accessed by hitting the painting of the home located in Tavelor's Inn.

Note: When your corresponding home realm orb goes dark, you won't be able to return to it through the use of home painting in the Tavelor's Inn. Also, you will receive a message upon the attempt: "You feel feeble."

Arcane Realms
• The arcane realm of power can be accessed by hitting the fireplace.
• The arcane realm of life can be accessed by hitting the painting of the desert island.

When players travel, they see a flash of color associated with the realm they are traveling to. The color of the indicator at the bottom right corner of the screen changes to the color of the destination realm. The shape of the indicator changes to a circle if traveling to a common realm or a triangle if traveling to an arcane realm. Players also see one of the following messages:

You are suddenly transported to the arcane realm of <realm name>!
You are suddenly transported back to the common realm of <realm name>!

Note: The arcane realm of life can be accessed only by players with a reputation of fair, good, excellent, or unknown. Players whose reputation falls below fair while in the arcane realm of life will be sent back to their home realm the next time they die, or after their next long logout.

Cross-Realm ZonesEdit

Tavelor's Inn, Gurun's cave, the Orb Room, and guild and personal vaults serve as cross-realm zones in Aberoth where players from different realms can interact. The names of players in other realms will be displayed in italics.

Restriction on Engraved ItemsEdit

There is a restriction on items engraved to other players or guilds when they are taken to another realm and dropped on the ground. Players who drop these items won't be able to pick them back up again. Only the owner or guild member can pick up the items again if they are in the same realm as the items or in a cross-realm zone.

LoreEdit

Every friendly NPC around Aberoth has something to say about realms:

"That seems a little far fetched. We should concentrate on fixing our problems here rather than daydreaming about imaginary places!"
Inala


"Some say that ours is but one of many parallel universes and that powerful magic allows crossing between them."
Lysis


"Ridiculous! Who would ever believe such a thing?"
Sholop


"The first vaults I dug always collapsed! Then Tavelor came to me and told me exactly where and how to build them. He mumbled something about realms but would not elaborate."
Gomald


"It is no accident that I founded my tavern here! There is more to this place than most people realize."


"Alternate realms of reality? What an interesting idea! Perhaps those suffering an affliction in this harsh reality are cured in an alternate one"
Wodon


"I've been all over this world and seen a lot of strange stuff, but I've never seen anything to make me believe there are alternate realms!"


"Wizards in ages past created portals to other realms. They are long dead, but their ancient magic remains."


"Magerlin tell Gurun to go east of great desert to build cave for shop. Magerlin say site is confluence of realms. Gurun not understand, but Gurun trust great wizard Magerlin!"
Gurun

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