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Book of Aberoth

Magic Skill

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Magic is a skill that allows players to read scrolls. It can be obtained by doing several quests for Magerlin. Without this skill, scrolls cannot be used at all by the player. 250 gold is required per level to refocus it.

Players gain experience in the magic skill by consuming scrolls. If a scroll is perfectly cast and therefore not consumed, there is no experience gain. Normally, scrolls can only be cast once before they are consumed. In order for there to be a chance that the scroll is perfectly cast, the player must be learning spells, have a casting sash equipped or the spell must be glowing. All scrolls of the same school will glow at the same time. Scrolls that are glowing give an additional 75% chance of perfect cast.

Skill RequirementsEdit

Every scroll has a specific level requirement. It is impossible to use a scroll without having the required Magic level for that scroll. Any scroll which has a higher level requirement than the player is currently at will have a red exclamation mark next to it. Comparable to the colored exclamation marks for the Drinking Skill, different messages appear when the player attempts to use higher level scrolls. They are:

  • You can almost comprehend this scroll, but not quite.
  • Some of this scroll is incomprehensible.
  • Much of this scroll is incomprehensible.
  • Most of this scroll is incomprehensible.
  • This entire scroll is incomprehensible.
  • This mysterious scroll is unfathomably perplexing.

It should be noted that players who are able to drink a potion of comprehension will be able to read scrolls up to five levels above their current magic level. A three level bonus is also given to players in the spell school that they are currently learning.

Icon Scroll name Level Drops from
Detectmetal
Scroll of Detect Metal 1 Disciple, Grand Shaman, Magerlin, Plague Rat, Lich
Ember
Scroll of Burning Ember 2 Disciple, Shaman, Grand Shaman, Magerlin, Plague Rat, Lich
Fatigue
Scroll of Fatigue 3 Disciple, Shaman, Grand Shaman, Magerlin, Plague Rat, Lich
Healing Scroll
Scroll of Healing Wind 4 Shaman, Grand Shaman, Magerlin, Plague Rat, Lich
Teleport
Scroll of Teleportation 5 Shaman, Grand Shaman, Plague Rat, Lich
Summonwolf
Scroll of Summon Wolf 6 Shaman, Grand Shaman, Magerlin, Plague Rat, Lich
ScrollOfWaking
Scroll of Awareness 7 Shaman, Grand Shaman, Magerlin, Plague Rat, Lich
Blur
Scroll of Blur 8 Grand Shaman, Magerlin, Plague Rat, Lich
Detectperson
Scroll of Detect Creature 9 Skaldor, Magerlin, Plague Rat, Lich
Embers
Scroll of Burning Embers 10 Grand Shaman, Skaldor, Magerlin, Plague Rat, Lich
Confusion
Scroll of Confusion 11 Grand Shaman, Skaldor, Magerlin, Plague Rat, Lich
Drainlife
Scroll of Drain Life 12 Grand Shaman, Skaldor, Magerlin, Plague Rat, Lich
Itemrecall
Scroll of Item Recall 13 Skaldor, Magerlin, Plague Rat, Lich
Summonbat
Scroll of Bat Summoning 14 Grand Shaman, Skaldor, Magerlin, Plague Rat, Lich
Protectioninv
Scroll of Protection 15 Skaldor, Magerlin, Plague Rat, Lich
Conc
Scroll of Concealment 16 Skaldor, Magerlin, Plague Rat, Lich
Farsight
Scroll of Farsight 17 Skaldor, Plague Rat, Lich
Scroll of fireblast
Scroll of Fireblast 18 Skaldor, Plague Rat, Lich
Scrolloffear1
Scroll of Fear 19 Skaldor, Plague Rat, Lich
Scroll of Resurrection
Scroll of Resurrection 20 Skaldor, Plague Rat, Lich
Scroll of begone
Scroll of Begone 21 Skaldor, Plague Rat, Lich
Poison Cloud
Scroll of Poison Cloud 22 Skaldor, Plague Rat, Lich
Scroll-Of-Silence
Scroll of Silence 23 Skaldor, Plague Rat, Lich
BlindingLight
Scroll of Blinding Light 24 Skaldor, Plague Rat, Lich
Revealinglight
Scroll of Revealing Light 25 Plague Rat, Lich
Shockwave
Scroll of Shock Wave 26 Plague Rat, Lich
Scroll of Charm
Scroll of Harmony 27 Skaldor, Plague Rat, Lich
Raiseskeleinv
Scroll of Raise Skeleton 28 Plague Rat, Lich
Potencyinv
Scroll of Potency 29 Plague Rat, Lich
Isg acidRain
Scroll of Acid Cloud 30 Skaldor, Plague Rat, Lich
Magicshield
Scroll of Magic Shield 31 Plague Rat, Lich
Chaosinv
Scroll of Chaos 32 Plague Rat, Lich

FatigueEdit

  • XP bar colour of varying fatigue levels.
  • Top to bottom: gray, yellow, orange, light red, dark red.

From the Updates Page (November 24, 2012): "When focused on a certain skill, it is possible to become mentally fatigued. You can get rid of mental fatigue by waiting (slow recovery) or by fighting enemies (fast recovery). When fatigued, the experience you gain is only a fraction of the normal full experience. The state of your fatigue is indicated by the color of the experience bar. If the experience bar is dark red, it means that your experience gain is between 0% and 25% of the maximum. If it is light red, the experience gain is 25%-50% of the maximum. If it is orange, the experience gain is 50% to 75% of the maximum. If it is yellow, the experience gain is 75%-99% of the maximum. If it is gray (or green if rested), the experience gain is 100%, the maximum experience." You can also reset fatigue by dying. Normally, this would be counter-productive due to lost experience, but it is possible to level very quickly by using Amulet of Peaceful Deaths.

Because each change in color from red to white takes a longer time than the last, it is faster, but more costly to cast a spell before the color returns to white. Assuming that it takes 25 casts to level at white fatigue, and you cast precisely when the fatigue bar changes to the listed color, here is a list of expected values for one level:

Cast Color     XP per cast       Time/cast    Scrolls used      Total Time
Gray/Green               4             15m              25      6h:15m
    Yellow               3              7m         33.3333      3h:53m:20s
    Orange               2              3m              50      2h:30m
 Light Red               1              1m             100      1h:40m

The total time is accurate if no enemies are killed.

Scroll BrightnessEdit

The brightness of a scroll can change over time, seemingly at random, causing it to appear in one of three different states:

  • Dark
  • Normal
  • Glowing

Changes in scroll brightness affect an entire school of scrolls simultaneously. Visually, the color of the scroll will change from its normal color to a lighter or darker shade both in a player's inventory and on the ground. When glowing, the color of a scroll will be visible in the dark.

Scrolls exist in their normal state most of the time. However, when the brightness of a scroll changes, its behavior does as well.

The different realms of Aberoth are linked to specific schools of scrolls and, as scroll brightness changes, so does the accessibility of those realms.

Variations in scroll brightness cause the effects listed here:

Dark Glowing
Scroll cannot be used at all.

Chance of perfect cast increases in all realms. Chance is greater still when a player casts a glowing scroll in the realm corresponding with the school of scrolls they are training.

Scroll can be given to Magerlin to begin training that school of scrolls.
Access to the realm (via the Orb Room) corresponding with that school of scrolls is restricted to all players. Access to the realm (via the Orb Room) corresponding with that school of scrolls is granted to all players, including non-members.

After a player casts a scroll, all scrolls of that type in their inventory will go dark for a period of time. The length of time will be shorter if the player is currently training that school of scrolls.

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