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The Unicorn Helmet.

Since so many people are putting their ideas for additions to the game on the page ideas page, this page has been created for purpose. Enjoy!

nelly: the unicorn helmet, this could either be called the unicorn helmet, the unihorn helmet, or the narwhale helmet it would have 2 or 3 pixels sticking out of a normal iron helmet and it would be crafted with 1 mino horn instead of 2.

JZSNooB's idea : Vampires and gravity ring.

Anonymous's idea: New area where high-levels cannot pk new players.

Thebar's idea: They should add pigs, you could get pig skin or a sausage from it. Pig skin is for making fire protect armor. They should add a dragon that could breath fire. If you kill it you get ember and if you put a sausage over it you get grilled sausage.

Another Anonymous Idea: "They should add in like a potion of thorns and cacti to the desert the thorn potion will be made of thorns [obviously] it will do recoil damage every time you attack the player you will receive 3 damage and this will last for 2 minutes drinking level 21 required [just an idea] second idea is for him to put in a clay potion that will give you even more defense than a stone skin lv:22 require instead of giving you about 19 defense the clay potion will give you 30 defense and make you even slower however you should also only take 80 percent damage how to craft it: 1 stone skin potion 3 rat pelts and 2 bone fragments."

AlexGangji: I have come up with a very good list of ideas which could be applicable. 

1. bow and arrow and quiver, bows can be crafted at Darklow's with two ropes and a very high number of clubs or drops from a centaur boss (see n°2). 10 arrows are crafted at Darklow's with a knife, 2 clubs and 1 chicken feather (these may drop randomly from chickens). Arrows will be the only item in Aberoth that can be stacked (if they couldn't be, then they would probably take up the entire screen.) in stacks up to 50. Quivers can be crafted at Darklow's with a sack and two leather straps or only drop from centaurs. Quivers can hold up to 200 arrows (4 stacks). (see n°2) 

2. The centaurs, a peaceful population (or unfriendly) who live in another area of the forest. They should be stronger than a satyr, but not stronger than an elder, they can carry spears (see n°3) and wooden shields. They have kick skill. They will obviously have a leader who may carry a bow and arrow or something. It will have a chance to drop a charm called the Magic Quiver, which provides a 35% chance to not consume arrows on use. Centaurs have a small chance to drop 1-10 arrows 

3. Spears, the longest weapons in the game, could only be dropped by centaurs and/or crafted at Wodon's for 3 knives, 2 leather straps and a large amount of clubs or spiked clubs (40-50). 

4. Horses, cousins of the centaurs, however live in a separate field near the grassy fields, can be tamed with an object and can be ridden on with a saddle (see n°5). They can be killed and their names do not appear, they will also have a kick skill. They have a boss, the white mare, who can drop leather which has to be used to craft a saddle. They can be named and used to ride around faster, not in caves though, maybe in the maze to get to the desert. They can be kept in a stable (see n°7). Horses can also be named and will become your property, if someone's horse is brought back to the stables they will be put in the person's stable. 

5. Saddle, used to ride horses, can be crafted by using 5 leather pelts, 2 leather straps and maybe some other things. 

6. A new NPC, this NPC will give you a quest, to kill the white mare, he will give you riding skill (if you don't have it, you have a chance to fall off of a horse when riding), he can sell you a stable or two stables to keep your horses. There will be small stables outside Wodon and Lysis's houses, there, people won't be able to take your horse, you cannot leave your horse there for more than two (less or more) full Aberoth day, Wodon or Lysis will untie him and let him "run free" after 2 Aberoth days. 

7. Stables are outside every friendly NPC's residence (Wodon, Lysis). You can buy them from the new friendly NPC (see n°6) outside the castle (a bit like a vault) there, people cannot steal your horses.

Columbibae's Idea : Two-handed weapons, which have higher damage but take up both hands.

Besttseb's Idea: newer bosses, many people can solo WEREWOLF (not me)

BobbyDied's Idea: They should make it so that chickens can spawn in the wild (specifically grassy field and forest, and these wild chickens have neutral AI, so they will run from players when untamed and won't attack you), and that the wild chickens can be killed while still friendly. Wolves can eat chickens that spawn in the wild. All chickens have a chance to also drop chicken pelts (5 can be used to make Spacious Gloves with Darklow, which can hold two small items, and as a substitute for rabbit pelts in all recipes except for Lysis's) and chicken beaks (which make an Armored Belt when combined with 3 White Wolf pelts, and 6 bone fragments. The Armored Belt gives 10 defense, 35% resistance to Confusion, and 3 extra slots for non-inventory items). If you kill one of Lysis's chickens, you not be allowed into her hut for two Aberoth days (the time is only applied when you are in-game). If a player who has killed one of her chickens tries to enter her hut before two days have passed, the status message "Lysis looks extremely angry. You hear her saying something about a dead chicken. Better not go inside." appears. Wild chickens can be tamed by using a wand of sleep on one, picking it up, and keeping it in your inventory for 15 minutes. Tamed chickens will not lay eggs (or, at least, at a slowed pace). Adding on to one of AlexGangji's ideas, chicken feathers can also be dropped by chickens. 3 Chicken feathers, 2 potions of speed and a Minotaur Hoof can be used with a Boot of Agility to craft a Messenger's Boot, which provide 4 defense each, and, when worn as a pair, provide a 15% chance to dodge attacks, and a 10% increase in movement speed. Chicken feathers can also be used to craft arrows, like AlexGangji said.

Multiple Anonymous Ideas: "Possibly a new type of membership reward like a golden elephant that will give you +20 hp also there should be a nerf to the mirror instead of 50% to 40% to reflect mirrors plus why don't people just farm shelves even if you don't need to!

"i think the bone sword should be added made of something like 20 bone fragments like a human hip 6 skulls 3 on each side and 2 ivory skulls [just an idea] plus a new gem like a diamond or like a garnet"

"the game will be able to add a blacksmith, for example, if we combined two rings 2 form a ring of 3 and so on, merging several objects."

"the game should add a dragon that breathes our a fire spray and u have to dodge it by moving, also they should make the dragon lair in the end of the desert with like a chest in the backroom, also the game should add t4 scrolls like ember rain and summon vampire bat"

"thered be another town for champions over 50 skill because i would like a better choice of weapons in a shop also in the pro town ther should be a bigger bar with absinthe. another idea for a pro town would be that there would be a shop for scrolls and high tier potions. if you know how to ask the developer about this please do."

"i was thinking on like satyr horned helmets, satyr elder horned helmet, and add some def to normal horned helmet cuz satyr horned helmet and elder horned helmet cant have more than the normal

i didnt said forstyll cuz forstyll and elders got same horns just normal satyrs and elders changes"

"They should add a "Rapier" to the swords category that does 15 damage and range of 5 or 6. Then maybe make sword skill based on bleed damage somehow. Like a temp poison but a potential DOT affect for 10-20 seconds or something. Probably depending on the skill. The higher the longer the DOT and it could be x per second based on base damage or something else. A more complete sword line could be nice.

It could require level 5 or 10 sword skill or something if there will be a later sword and higher if not. they could add pirates and an ocean area with a city with a bay. With that an island for the enemy pirates like how the rogues have a den that you take a ship to. Could be fun."

"a cool idea for a trade board. A chalk board goes up and has listing for prices for sales and maybe even desired sales. It uses the Lost and Found as a means of tradeing along with the money in your pocket. you put up an item. It is listed at the price. List (item) (Price) it is then engraved for a fee or for free by tavelor. it sits in the Lost and found. It has the same limits as normal and he tells you the time it can be held like with any other item. If someone looks at the board they can see what is up for sale and say "Buy (Item) (Price)", if the money if on you it is taken by tavelor and you can go pick it up. When the sellor arives he can give you your gold or possilby you go to the banker to check if anything was sold and he can put it in your bank.

I forgot. When the buyer "buys" the item tavelor unengraves and engraves it to the new player for pickup. This, again, could be for the normal fee or for free or anything else. This way people cannot jack the item. And if the banker is involved the item can be auto transfered to the bank or something. Travelor and or the banker could also have a new command to check sold items. There could also be a limit to sold items per player. Maybe witha  bonus for member. And even a skill called trade from either tavelor or the banker that gives more slots or reduces the fee for engravings. Maybe even outside of just trading. A true normal discount.

(the next paragraph is a reply to the comment I pasted.)

1. Obtain Trade skill from the Banker in town. (this allows so many slots for item trading.(maybe 1 per 5 levels) and maybe a percentage off of engraving fees.(Maybe both normal and deep engraves)

2. Go to tavelor, say, "List (Item) (price)," and drop the item. He picks it up and engraves it for a fee. (Make sure money is on hand.

The item goes on the list for players to see or alternative. Needs a way to let players see a list in game.

Alternative:  Maybe instead of in the lost and found they go in the room next to it with the kegs! As you click on things tavelor will give you the information on the sale and/or the game will list in the upper corner like when you click on an engraved items in lost and found. A new blackboard could be in there for show if it's not functional. Maybe the board can say where to get the skill and some info on trading.

3. If you wish to buy go to tavelor and say, "Buy (Item) (Price)," and and then go pick up the item like a normal trade. (that is after tavelor unengraves and reengraves the item. The player may need to pay the fee etc. so it is engraved twice. Nice bit of business for tavelor. (each person (buyer/seller) pays the engraving fee based on their skills)(Deep engraves would need a special price for the seller. or they would have to undo it before putting up for sale. Sold items should always be normal engrave)

4. (Optional) Custom delivery service from Banker in town. If you own a vault tavelor could ask if you would like the item delivered before reengraving the item to you. If you say yes you pay a fee based on the items normal sale price. The item is delivered into your vault or dropped by the banker when asked via another new command.

Banker:

Command:  "Trade"

Responses:

1. I have no items for you!

2. I have (item). It has been transfered to this bank and paid for. Would you like to receive it. (Yes/No/Vault/Guild)

Yes drops the item. No resets the convo. Vault puts it in the vault. Guild puts it in a guild vault.

Gold could also be auto transfered with the trade skill to your account somehow. Possibly automatically after a certain level in trade. Maybe 5, 10, 15, 20, etc.

After obtaining sufficient skills for trade(The ability to transfer items) you could also start trades from other areas like Darklows shop.


Anonymous Idea: A new area like a destroyed castle where we can find rats and master thief New classes like archer,assasin and wizard

73.133.51.239's Idea: This quest board will have quest on it that players would put up so others could do them. It would cost around 50g-150g to put a quest up and you need to list a reward witch then you could drop in a room. Once the quest is done enter the room and pick up the item/gold for doing the other players quest. This is located in the rooms next room next to the jail.

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